top of page

Resume

Skills
Editors / Engines
Software
Scripting Experience
Education
Individual Levels
Team Projects
Work Experience
  • All Stages of Level Creation

  • BSP Level Building

  • Encounter Design

  • Level Building Using Modular Assets

  • Design Documentation

  • Quest Design

  • Scripting

    • Event scripting

    • Item scripting

    • Animation state machine

  • Agile SCRUM

  • 3D Modeling (World assets)

  • Creation of Textures and Materials

  • Video Editing

  • VR Level Design

  • Unreal 4 Blueprint

  • C#

  • LUA

  • Flowgraph

  • Papyrus (Skyrim)

  • 3DS Max

  • Photoshop CC 2015

  • Version Control (Perforce)

  • Microsoft Office

  • SQL Server

  • Unreal Engine 4

  • Unity

  • Source – Hammer Editor

  • CryENGINE 3

  • Skyrim Creationkit

  • Oculus Rift

SMU Guildhall

Plano, TX

  • Masters of Interactive Technology

  • Specialization: Level Design

Graduated - May 2016

Graduated - December 2005

Texas A&M University

College Station,TX

  • Bachelors in Management Information Systems

  • Used Blueprint scripting to create mechanic that freezes enemies in place when player looks at them

  • Utilized Oculus Rift integration to increase player immersion and maximize enemy freeze mechanic

  • Implemented enemy behavior, ladder and functionality for prying open stuck doo

Unreal Engine 4

Single-player VR Game

Zombie Miners’ Revenge

8 Weeks, 2015

6 Weeks, 2015

"Defying Gravity"

Single-player Mini-Level

Half-Life 2: Episode 2

  • Designed and implemented 2D action platformer in Half-Life 2

  • Scripted new weapon utilizing bouncing energy ball

  • Implemented system for switching character animations, and launching energy ball projectile

  • Constructed an alternate version of early-game mission taking place in New York City

  • Implemented multiple tactical options including run-and-gun and stealth

6 Months, 2015

15 Person Team

Scrapped – Unreal 4

Lead Level Designer

Single-player

3D Platformer

  • Established and maintained consistent vision for level design through written and verbal communication

  • Wrote Unreal Blueprints for blending audio tracks to implement vertical re-orchestration

  • Created feedback documentation for communicating specific revisions necessary to achieve milestone approval

  • Led team design meetings and daily SCRUM meetings

  • Created placeholder 3D meshes using Autodesk 3DS Max

  • Co-designed level layout with 3 level designers

  • Helped team create and maintain documentation (Game Design Document and Level Design Documents)

Multiplayer

First Person Shooter

Game Designer /

Level Designer

Chibieval Wars – Unreal 4

4 Months, 2015

8 Person Team

2 Months, 2014

6 Person Team

Robbin’ Robin – Unity

Level Designer

Single-player

2D Stealth Puzzle Game

  • Designed puzzles and level layout for final 2 levels of the game

  • Helped team create and maintain documentation (Game Design Document, Level Design Documents, and Milestone Retrospectives)

  • Provided IT technical support to a company of approximately 100 users

  • Created basic SQL scripts for data reporting

Senior IT Analyst

Lime Rock Management, Houston, TX

June 2006-August 2009

  • Cum Laude

Crysis 2

Single-player Mission

“Silence is Golden”

4 Weeks, 2015

bottom of page